Unity Editor Extension · UPM Package

Scene Cleanup & Build Size Reporter

Find referenced assets, spot build-size hogs, and clean up unused files in your Unity project — without manual searching.

Scene Cleanup & Build Size Reporter
=====================================
[Referenced Assets]  [Biggest Contributors]  [Unused Assets]  [Categories]

Path                                    Category   Size (bytes)
─────────────────────────────────────   ────────   ────────────
Assets/Textures/Character.png           Texture    4,194,304
Assets/Audio/BGM.mp3                    Audio      2,621,440
Assets/Meshes/Prop_Crate.fbx            Mesh       1,048,576
Assets/Textures/UI/Button.png           Texture    524,288
Assets/Prefabs/Enemy.prefab             Prefab     327,680
...

[Scan Folder for Unused Assets]
Folder: Assets/Imported/
Found 12 unused assets (total: 8.4 MB)
[Delete Unused]  [Move to Trash]

What it does

1. See what's in your scenes

Open one or more scenes, click Refresh, and get a full list of every asset they reference — sorted by build size. Click any path to select that file in the Project window.

2. Find your biggest build-size contributors

The Biggest Contributors tab shows the top assets eating your build budget, with a category breakdown chart. Textures and audio usually dominate — see exactly which ones.

3. Clean up unused files safely

Point the Unused Assets tab at any folder (e.g. Assets/Imported/) and scan. Delete permanently or move to Assets/Deleted/ for review — both actions support Undo.


Features


Requirements

Unity version
2022.3 LTS or newer
Platform
Editor-only — no runtime code, no external dependencies
License
MIT (included with the package)

Get it

Asset Store

$15

Buy on Asset Store

itch.io

$15 (or name your price)

Buy on itch.io

Installation (after purchase)

  1. Add via Package Manager > Add package from git URL...
  2. Or copy the com.tevelmantsur.scene-cleanup-tool folder into your project's Packages/ directory.
  3. Open Window > Scene Cleanup & Build Size Reporter.

Questions or feedback?

Email the author