1. See what's in your scenes
Open one or more scenes, click Refresh, and get a full list of every asset they reference — sorted by build size. Click any path to select that file in the Project window.
Unity Editor Extension · UPM Package
Find referenced assets, spot build-size hogs, and clean up unused files in your Unity project — without manual searching.
Scene Cleanup & Build Size Reporter
=====================================
[Referenced Assets] [Biggest Contributors] [Unused Assets] [Categories]
Path Category Size (bytes)
───────────────────────────────────── ──────── ────────────
Assets/Textures/Character.png Texture 4,194,304
Assets/Audio/BGM.mp3 Audio 2,621,440
Assets/Meshes/Prop_Crate.fbx Mesh 1,048,576
Assets/Textures/UI/Button.png Texture 524,288
Assets/Prefabs/Enemy.prefab Prefab 327,680
...
[Scan Folder for Unused Assets]
Folder: Assets/Imported/
Found 12 unused assets (total: 8.4 MB)
[Delete Unused] [Move to Trash]
Open one or more scenes, click Refresh, and get a full list of every asset they reference — sorted by build size. Click any path to select that file in the Project window.
The Biggest Contributors tab shows the top assets eating your build budget, with a category breakdown chart. Textures and audio usually dominate — see exactly which ones.
Point the Unused Assets tab at any folder (e.g. Assets/Imported/) and scan. Delete permanently or move to Assets/Deleted/ for review — both actions support Undo.
com.tevelmantsur.scene-cleanup-tool folder into your project's Packages/ directory.